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Jamukha, Adobe Illustrator CS2 Drawing Tutorial

[Jamukha, Adobe Illustrator CS2 Drawing Tutorial] - This artwork is my humorus take on the why do aliens abduct cows. The illustration is a vector art completely done with Abode Illustrator CS2. Here I am going to explain the technique I used in the cr Read on: continued here Post from: Photoshop Tutorials Jamukha, Adobe Illustrator CS2 Drawing Tutorial
Publication date: 2008-07-03

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More Flex Camps This Summer ...

There are a few Flex Camp events coming up that you should know about. The first is in Michigan, where the Flex user group is organizing a two day Flex Camp event with a hands on Flex training event for the second day. The event starts at 9:00 AM on Wednesday July 30th, and ends at 12 Noon on Thursday July 31st. Registration is $25 for one day, or $40 for both days. Registration is limited to 150 people, so you'll want to register soon. There's also a Flex Camp event happening in Ottawa, Ontario, Canada on August 21st, from 5:30 - 9:30 PM. There are 3 presentations from local Ottawa companies, and 3 demos from companies using Flex. Again, registration is limited, so you'll want to register for Flex Camp Ottawa. (Its free!) If you're interested in hosting your own Flex Camp event, you can learn more about hosting your own Flex Camp event at flex.org.
Publication date: 2008-07-03
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Silverlight content is discoverable by search engines, Microsoft

Earlier this week, when Adobe, Google and Yahoo announced that content stored in its Flash file format would be more easily indexable by Google
Publication date: 2008-07-03
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Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)

The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop us
Publication date: 2008-07-03
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