Working on my Flash on the Beach presentation. Slightly sidetracked into fixing up some code in a game toolbox I'm creating. Doing 3D transitions. The thing is, that applying any 3D transform turns an object into a 3D object, where cacheAsBitmap is always on. It has a serious effect on the performance of the game. A very noticeable effect. So no problem, I think. When the transform is done, I simply assign a new Matrix to the container's transform.matrix. A display object can have either a tra
Publication date: 2009-09-15
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Flash Xml Help Needed Fast
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